Cast hierarchy
Evolution has led the inhabitants of Giheron to a complete rejection of technology. Society was divided into three main castes: Guardians, Masters and Rulers.
The rulers - the King and the Queen - are a caste of immortal generations.
From birth, they learn from their parents how to manipulate the genome and pass on a mold of their consciousness. Each new generation was an exact genetic and mental copy of the previous one, which ensures the absolute continuity of power and the stability of the empire.
The royal blood never mixed with other castes for 193,000 years, until an event occurred that broke the chain of rebirth and became the starting point in the history of the Zombie.
Rulers live in a heavily fortified Citadel and prefer not to risk their lives on the battlefield. To maintain morale and control over the Guardians during the battle, the Rulers create their exact genetic copies, which undergo additional military training along with the Guardians and participate in battles.
Masters.
For thousands of years they have been improving and passing on their skills from generation to generation. They are able to create weapons, armor and jewelry with the most incredible properties.
Guardians.
They have extraordinary magical and physical abilities and are divided into three podcasts: Warriors, Archers and Mages.
Magicians devote their whole lives to the development of their consciousness. They perfectly master mental energy, are able to create matter by the power of thought, giving it both destructive and healing properties, destroy and restore consciousness, giving strength or suppressing the will. The main task of mages is to support long-range archers and resist melee Warriors.
Warriors from birth develop their physical skills and are able to control the flows of internal energy. By concertizing physical energy and willpower, they can endow their weapons with destructive properties, and make their armor impenetrable. They are strong and can withstand a lot of physical damage, allowing them to easily overwhelm enemy archers.
Archers from childhood learn the skill of ranged combat and basic magic spells, they are fluent in bows, crossbows and throwing weapons. They are able, due to the concentration of willpower and mental energy, to break through the strongest defensive spells, disarming magicians.
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