Chess Zombies Whitepaper (ENG)
  • Information
    • ๐Ÿš€Roadmap
    • โšกEnergy Cells ($ENRG)
      • $ENRG Tokenomics
      • SAFT ENRG
        • Tocenomics / LP
    • ๐Ÿซ‚Community
    • โ“FAQ
  • ๐ŸงŸChess Zombies
  • Story
    • ๐ŸงSetting
    • ๐Ÿ‘ฅCast hierarchy
    • โšกQuantum Rift
  • Gameplay
    • ๐ŸŒ€General description
    • โ™Ÿ๏ธChess
      • ๐Ÿ–ผ๏ธGame interface
      • ๐Ÿ“Arrangement of pieces on the board
      • ๐Ÿ‘ฃMoving and Attacking Pieces
      • ๐ŸŽฎModified chess gameplay
    • ๐Ÿฆธโ€โ™‚๏ธRPG
      • ๐Ÿฆธโ€โ™‚๏ธShape classes and subclasses
      • ๐Ÿฅ‡Pumping figures
      • ๐Ÿ’ชPiece Power
      • ๐Ÿ’ŽResources
        • ๐ŸŽResources drop
        • ๐Ÿ”ฅAmmunition Disassemble
        • ๐Ÿ›’Buying Resources in the in-game market
        • ๐Ÿ’ธResources on external marketplaces
      • ๐Ÿ‘ฅSquads
    • ๐Ÿง TBS
      • ๐Ÿคผโ€โ™‚๏ธMini Duel
      • ๐Ÿ’€Who participates in the mini-duel
      • โš”๏ธStart of the mini-duel
      • ๐Ÿ“œMini-duel rules
      • ๐Ÿณ๏ธCapitulation of the figures
    • ๐Ÿ†Rating system
      • โ›น๏ธActivity Ratings
      • ๐Ÿฅ‡Tournament Ratings
    • ๐Ÿซ‚Clans System
    • ๐Ÿ“ขGame communication
  • Structures
    • ๐Ÿ™CIVIL
      • ๐ŸฐCitadel
      • ๐Ÿš‡Portal
      • ๐Ÿ’ฐMarket
      • ๐Ÿ’ŽJewelry workshop
      • โš’๏ธForge
      • ๐ŸชจOre storage
      • ๐ŸชตWood storage
    • ๐Ÿ’ฅMILITARY
      • ๐Ÿ—ก๏ธBarrack
        • ๐ŸงชAlchemy laboratory
      • ๐ŸŸ๏ธArena
        • ๐ŸŽStable
      • โ›ชTemple
        • ๐Ÿ“šLibrary
      • ๐ŸขStronghold
        • ๐Ÿ—ผTower
  • Chess Pieces
    • โ™Ÿ๏ธPAWN
      • โš”๏ธPawn Warrior
      • ๐ŸนPawn Archer
      • ๐Ÿช„Pawn Mage
    • ๐Ÿ‡KNIGHT
      • โš”๏ธKnight Warrior
      • ๐ŸนKnight Archer
      • ๐Ÿช„Knight Mage
    • ๐Ÿง™โ€โ™‚๏ธBISHOP
      • โš”๏ธBishop Warrior
      • ๐ŸนBishop Archer
      • ๐Ÿช„Bishop Mage
    • ๐Ÿ›ก๏ธROOK
      • โš”๏ธRook Warrior
      • ๐ŸนRook Archer
      • ๐Ÿช„Rook Mage
    • ๐Ÿ‘ธQUEEN
      • โš”๏ธWarrior Queen
      • ๐ŸนQueen Archer
      • ๐Ÿช„Queen Mage
    • ๐ŸคดKING
      • โš”๏ธKing Warrior
      • ๐ŸนKing Archer
      • ๐Ÿช„King Mage
    • ๐Ÿ‘พNFT/SFT Warriors
  • Ammunition
    • ๐Ÿ“ŒGeneral info
      • โ˜ ๏ธDrop
        • Random ammo characteristics values
          • Health
          • Regeneration + Speed
          • Mana + Stamina
          • Attack (physical, magical)
          • Evasion + Defense (physical, magical)
      • โš’๏ธCraft
      • ๐Ÿ’ฐIn-Game Purchase
      • ๐Ÿช™Purchase of NFT ammunition
    • โ˜ƒ๏ธAmmunition types
      • ๐Ÿ›ก๏ธArmor
      • โš”๏ธWeapon
      • ๐Ÿ’Jewelry
      • โšงClass
        • ๐ŸงชBottles of Energy
        • ๐ŸดBridle
        • ๐Ÿ“–Spellbooks
        • ๐Ÿ“ฟTalisman of the Wall
        • ๐ŸฅผCloak of invisibility
        • ๐Ÿง Cast of Consciousness
      • ๐Ÿ‘พNFT ammunition
  • Chess Boards
    • ๐ŸStandard Boards
    • ๐Ÿ‘พNFT/SFT Boards
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  1. Ammunition
  2. Ammunition types
  3. Class

Cast of Consciousness

Mind Casts have six permanent stats: Health Regeneration, Mana Regeneration, Stamina Regeneration, Evasion, Physical Defense, and Magic Defense.

If the King is given (put in a special slot) the Cast of Consciousness, then the class ability - "Soil" becomes available to him, which can be used during a mini-duel.

When using the "Soil" ability, the King can create a special spell on any cell of the mini-duel field, which increases all the Regeneration parameters (Health, Mana and Stamina) of the allied figure and reduces all the Regeneration parameters of the enemy figure.

The formula for calculating the values โ€‹โ€‹of Regeneration parameters:

HR (MR,SR) = CHR (CMR, CSR) * CL / 3

Where:

HR (MR,SR) - the value of the Health, Mana and Stamina Regeneration, by which the current allied figure parameters of the Regeneration are increased and the parameters of the Regeneration of the opponent's figure are reduced

CHR (CMR, CSR) - the value of the Regeneration parameters that gives the Cast of Consciousness

CL - Cast of Consciousness level

The effect of the "Soil" ability is limited in time and depends on the rarity of the Consciousness Cast (see the table below).

After the end of the mini-duel, the action of the Soil stops automatically. The recharge time of the Soil also depends on the rarity of the Mind Cast (see the table below).

If the King repeatedly participates in a mini-duel before the cooldown of the "Soil" ability, then the King will be able to re-use this ability only after completing the remaining number of rounds during the mini-duel.

Depending on the rarity of the Mind Cast, it can be used a certain number of times, after which the Soil ability can no longer be used (see the table below). At the same time, all permanent and random characteristics of the Cast of Consciousness are preserved.

In order for the King to use the "Soil" again, it is necessary to replace the Cast of Consciousness with a new one.

Table of parameters Cast of Consciousness.

Rarity
Number of uses
Action, rounds
Cooldown, moves/rounds

Common

5

2

12

Rare

15

3

9

Super Rare

45

4

7

Unique

120

5

5

Epic

200

6

3

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Last updated 2 years ago

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