Chess Zombies Whitepaper (ENG)
  • Information
    • ๐Ÿš€Roadmap
    • โšกEnergy Cells ($ENRG)
      • $ENRG Tokenomics
      • SAFT ENRG
        • Tocenomics / LP
    • ๐Ÿซ‚Community
    • โ“FAQ
  • ๐ŸงŸChess Zombies
  • Story
    • ๐ŸงSetting
    • ๐Ÿ‘ฅCast hierarchy
    • โšกQuantum Rift
  • Gameplay
    • ๐ŸŒ€General description
    • โ™Ÿ๏ธChess
      • ๐Ÿ–ผ๏ธGame interface
      • ๐Ÿ“Arrangement of pieces on the board
      • ๐Ÿ‘ฃMoving and Attacking Pieces
      • ๐ŸŽฎModified chess gameplay
    • ๐Ÿฆธโ€โ™‚๏ธRPG
      • ๐Ÿฆธโ€โ™‚๏ธShape classes and subclasses
      • ๐Ÿฅ‡Pumping figures
      • ๐Ÿ’ชPiece Power
      • ๐Ÿ’ŽResources
        • ๐ŸŽResources drop
        • ๐Ÿ”ฅAmmunition Disassemble
        • ๐Ÿ›’Buying Resources in the in-game market
        • ๐Ÿ’ธResources on external marketplaces
      • ๐Ÿ‘ฅSquads
    • ๐Ÿง TBS
      • ๐Ÿคผโ€โ™‚๏ธMini Duel
      • ๐Ÿ’€Who participates in the mini-duel
      • โš”๏ธStart of the mini-duel
      • ๐Ÿ“œMini-duel rules
      • ๐Ÿณ๏ธCapitulation of the figures
    • ๐Ÿ†Rating system
      • โ›น๏ธActivity Ratings
      • ๐Ÿฅ‡Tournament Ratings
    • ๐Ÿซ‚Clans System
    • ๐Ÿ“ขGame communication
  • Structures
    • ๐Ÿ™CIVIL
      • ๐ŸฐCitadel
      • ๐Ÿš‡Portal
      • ๐Ÿ’ฐMarket
      • ๐Ÿ’ŽJewelry workshop
      • โš’๏ธForge
      • ๐ŸชจOre storage
      • ๐ŸชตWood storage
    • ๐Ÿ’ฅMILITARY
      • ๐Ÿ—ก๏ธBarrack
        • ๐ŸงชAlchemy laboratory
      • ๐ŸŸ๏ธArena
        • ๐ŸŽStable
      • โ›ชTemple
        • ๐Ÿ“šLibrary
      • ๐ŸขStronghold
        • ๐Ÿ—ผTower
  • Chess Pieces
    • โ™Ÿ๏ธPAWN
      • โš”๏ธPawn Warrior
      • ๐ŸนPawn Archer
      • ๐Ÿช„Pawn Mage
    • ๐Ÿ‡KNIGHT
      • โš”๏ธKnight Warrior
      • ๐ŸนKnight Archer
      • ๐Ÿช„Knight Mage
    • ๐Ÿง™โ€โ™‚๏ธBISHOP
      • โš”๏ธBishop Warrior
      • ๐ŸนBishop Archer
      • ๐Ÿช„Bishop Mage
    • ๐Ÿ›ก๏ธROOK
      • โš”๏ธRook Warrior
      • ๐ŸนRook Archer
      • ๐Ÿช„Rook Mage
    • ๐Ÿ‘ธQUEEN
      • โš”๏ธWarrior Queen
      • ๐ŸนQueen Archer
      • ๐Ÿช„Queen Mage
    • ๐ŸคดKING
      • โš”๏ธKing Warrior
      • ๐ŸนKing Archer
      • ๐Ÿช„King Mage
    • ๐Ÿ‘พNFT/SFT Warriors
  • Ammunition
    • ๐Ÿ“ŒGeneral info
      • โ˜ ๏ธDrop
        • Random ammo characteristics values
          • Health
          • Regeneration + Speed
          • Mana + Stamina
          • Attack (physical, magical)
          • Evasion + Defense (physical, magical)
      • โš’๏ธCraft
      • ๐Ÿ’ฐIn-Game Purchase
      • ๐Ÿช™Purchase of NFT ammunition
    • โ˜ƒ๏ธAmmunition types
      • ๐Ÿ›ก๏ธArmor
      • โš”๏ธWeapon
      • ๐Ÿ’Jewelry
      • โšงClass
        • ๐ŸงชBottles of Energy
        • ๐ŸดBridle
        • ๐Ÿ“–Spellbooks
        • ๐Ÿ“ฟTalisman of the Wall
        • ๐ŸฅผCloak of invisibility
        • ๐Ÿง Cast of Consciousness
      • ๐Ÿ‘พNFT ammunition
  • Chess Boards
    • ๐ŸStandard Boards
    • ๐Ÿ‘พNFT/SFT Boards
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  1. Gameplay
  2. TBS

Mini-duel rules

The detachments are formed, the soldiers are placed in positions, what's next?

PreviousStart of the mini-duelNextCapitulation of the figures

Last updated 2 years ago

1. The mini-duel is divided into Rounds and Turns.

One Round lasts until all the pieces of both players have gone. When all the pieces have gone, the next round begins and so on until one of the players loses all the pieces participating in the mini-duel.

A move is a piece's action (attack, defense, use of skills or class abilities). Each piece has 10 seconds per move. If no move is made during this time, the piece skips its move.

After the turn is completed, the speed of the piece is reset to zero until the start of the next round, and the turn passes to the next piece.

2. The sequence of pieces moves is determined by the Speed parameter.

The player with the fastest piece always goes first.

If both players have pieces with the same Speed in a mini-combat, the Attacker's pieces go first.

3. Actions of the pieces during the move.

Each piece has 4 move options:

  • Attack - the figure deals basic physical and magical damage to the selected enemy figure.

  • Defence - the figure's physical and magical protection is increased by 20%.

  • Use an active skill.

Active skills can be used an unlimited number of times during a mini-duel. Only learned skills can be used. Different skills require different amounts of Mana and Stamina to use. If the figure does not have enough Mana or Stamina, the skill cannot be used.

  • Use a class ability.

To use Class abilities, a figure must be equipped with , and the number of uses of the Class ability must be > 0. After using the Class ability, the Speed โ€‹โ€‹of the figure is not reset, and it can take an additional action. After using a Class Ability, it needs a certain number of Rounds to cool down. If the Class Ability has not recovered before the end of the mini-combat, the recovery process continues during the chess game, while the remaining number of Recovery Rounds is equal to the number of moves of the corresponding player in the chess game.

4. Restrictions on the actions of pieces during a move.

  • Pieces of the "Warrior" subclass cannot attack pieces in the back row while there are pieces in the front row.

  • If allied pieces are in front of the Warrior, he cannot attack and use active skills, but he can defend himself and use the Class ability.

5. Damage calculation.

When taking damage, several parameters of the figure are taken into account:

  • Chance to evade - if the figure evaded the attack, then it does not receive damage.

  • Protection from the corresponding type of damage - if the figure has Defence, then the amount of damage is reduced by the corresponding Defence value.

The amount of damage is calculated by the formula:

Da = Pha-Pha*Phd + Ma-Ma*Md

Where:

Da - the amount of damage that the defending figure will receive.

Pha - the value of the Physical attack parameter of the attacking piece.

Phd - the value of the Physical defense parameter of the defending piece.

Ma - the value of the Magic attack parameter of the attacking figure.

Md - the value of the Magic defense parameter of the defending figure.

6. Recovery of Health, Mana and Stamina.

If a figure has Health, Mana, Stamina Recovery values >0, then at the start of each Round, the figure's Health, Mana, and Stamina are increased by the corresponding Recovery values.

If places a , then all enemy Archers can only attack the Wall until it is destroyed.

If the is placed by the , then all the Mages of the enemy can only attack this Wall until it is destroyed.

If places a , then all enemy Warriors are forced to attack this Wall before it is destroyed.

If the used the class ability, then no enemy piece can attack the Queen while the Cloak ability is in effect.

๐Ÿง 
๐Ÿ“œ
Class amunition
Rook Warrior
Wall
Wall
Rook Archer
Rook Mage
Wall
Queen
Cloak