๐งชBottles of Energy
Bottles of Energy can have up to 2 permanent stats: "Maximum Health" and "Health Regeneration". Ordinary Energy Bottles have only one constant characteristic - "Health Regeneration".
Starting with Magic, Bottles of Energy have two permanent characteristics at once.
If a Pawn is given (put in a special slot) Bottles of Energy, then the class ability - "Bottle" becomes available to her, which can be used during a mini-duel.
Using the Bottle during a mini-duel instantly restores Health to the Pawn and increases Health Recovery.
The amount of Health and Health Recovery is calculated by the formula:
H(HR) = BMH(BHR) * BEL / 3
where:
H - the Health received by the Pawn
HR - the value of Health Recovery, by which the current value of the Pawn's Health Recovery is increased
BMH - the "Maximum Health" value that the Bottles of Energy gives
MHR - the value of "Health Regeneration" given by Bottles of Energy
BEL - Bottles of Energy level
The action of the class ability "Bottle" is limited in time, depending on the rarity of the Bottle of Energy (see the table below).
After the end of the mini-battle, the effect of the class ability "Bottle" stops automatically. The cooldown of the ability also depends on the rarity of the Bottle of Energy (see the table below).
If the Pawn re-participates in a mini-duel before the Bottle ability cooldown, then the Pawn will be able to re-use this ability only after completing the remaining number of rounds during the mini-duel.
Depending on the rarity of the Bottle of Energy, it can be used a certain number of times, after which the class ability "Bottle" can no longer be used (see the table below). At the same time, all constant and random characteristics of the Energy Bottle are preserved.
In order for the Pawn to be able to use the "Bottle" class ability again, you need to replace the Energy Bottles with a new one.
Energy Bottle Parameters Table.
Common
2
1
12
Rare
5
2
9
Super Rare
15
3
7
Unique
25
4
5
Epic
50
5
3
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