Chess Zombies Whitepaper (ENG)
  • Information
    • ๐Ÿš€Roadmap
    • โšกEnergy Cells ($ENRG)
      • $ENRG Tokenomics
      • SAFT ENRG
        • Tocenomics / LP
    • ๐Ÿซ‚Community
    • โ“FAQ
  • ๐ŸงŸChess Zombies
  • Story
    • ๐ŸงSetting
    • ๐Ÿ‘ฅCast hierarchy
    • โšกQuantum Rift
  • Gameplay
    • ๐ŸŒ€General description
    • โ™Ÿ๏ธChess
      • ๐Ÿ–ผ๏ธGame interface
      • ๐Ÿ“Arrangement of pieces on the board
      • ๐Ÿ‘ฃMoving and Attacking Pieces
      • ๐ŸŽฎModified chess gameplay
    • ๐Ÿฆธโ€โ™‚๏ธRPG
      • ๐Ÿฆธโ€โ™‚๏ธShape classes and subclasses
      • ๐Ÿฅ‡Pumping figures
      • ๐Ÿ’ชPiece Power
      • ๐Ÿ’ŽResources
        • ๐ŸŽResources drop
        • ๐Ÿ”ฅAmmunition Disassemble
        • ๐Ÿ›’Buying Resources in the in-game market
        • ๐Ÿ’ธResources on external marketplaces
      • ๐Ÿ‘ฅSquads
    • ๐Ÿง TBS
      • ๐Ÿคผโ€โ™‚๏ธMini Duel
      • ๐Ÿ’€Who participates in the mini-duel
      • โš”๏ธStart of the mini-duel
      • ๐Ÿ“œMini-duel rules
      • ๐Ÿณ๏ธCapitulation of the figures
    • ๐Ÿ†Rating system
      • โ›น๏ธActivity Ratings
      • ๐Ÿฅ‡Tournament Ratings
    • ๐Ÿซ‚Clans System
    • ๐Ÿ“ขGame communication
  • Structures
    • ๐Ÿ™CIVIL
      • ๐ŸฐCitadel
      • ๐Ÿš‡Portal
      • ๐Ÿ’ฐMarket
      • ๐Ÿ’ŽJewelry workshop
      • โš’๏ธForge
      • ๐ŸชจOre storage
      • ๐ŸชตWood storage
    • ๐Ÿ’ฅMILITARY
      • ๐Ÿ—ก๏ธBarrack
        • ๐ŸงชAlchemy laboratory
      • ๐ŸŸ๏ธArena
        • ๐ŸŽStable
      • โ›ชTemple
        • ๐Ÿ“šLibrary
      • ๐ŸขStronghold
        • ๐Ÿ—ผTower
  • Chess Pieces
    • โ™Ÿ๏ธPAWN
      • โš”๏ธPawn Warrior
      • ๐ŸนPawn Archer
      • ๐Ÿช„Pawn Mage
    • ๐Ÿ‡KNIGHT
      • โš”๏ธKnight Warrior
      • ๐ŸนKnight Archer
      • ๐Ÿช„Knight Mage
    • ๐Ÿง™โ€โ™‚๏ธBISHOP
      • โš”๏ธBishop Warrior
      • ๐ŸนBishop Archer
      • ๐Ÿช„Bishop Mage
    • ๐Ÿ›ก๏ธROOK
      • โš”๏ธRook Warrior
      • ๐ŸนRook Archer
      • ๐Ÿช„Rook Mage
    • ๐Ÿ‘ธQUEEN
      • โš”๏ธWarrior Queen
      • ๐ŸนQueen Archer
      • ๐Ÿช„Queen Mage
    • ๐ŸคดKING
      • โš”๏ธKing Warrior
      • ๐ŸนKing Archer
      • ๐Ÿช„King Mage
    • ๐Ÿ‘พNFT/SFT Warriors
  • Ammunition
    • ๐Ÿ“ŒGeneral info
      • โ˜ ๏ธDrop
        • Random ammo characteristics values
          • Health
          • Regeneration + Speed
          • Mana + Stamina
          • Attack (physical, magical)
          • Evasion + Defense (physical, magical)
      • โš’๏ธCraft
      • ๐Ÿ’ฐIn-Game Purchase
      • ๐Ÿช™Purchase of NFT ammunition
    • โ˜ƒ๏ธAmmunition types
      • ๐Ÿ›ก๏ธArmor
      • โš”๏ธWeapon
      • ๐Ÿ’Jewelry
      • โšงClass
        • ๐ŸงชBottles of Energy
        • ๐ŸดBridle
        • ๐Ÿ“–Spellbooks
        • ๐Ÿ“ฟTalisman of the Wall
        • ๐ŸฅผCloak of invisibility
        • ๐Ÿง Cast of Consciousness
      • ๐Ÿ‘พNFT ammunition
  • Chess Boards
    • ๐ŸStandard Boards
    • ๐Ÿ‘พNFT/SFT Boards
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  1. Gameplay
  2. RPG

Piece Power

The strength of the figures determines the overall combat potential of the figure.

Why is it necessary to determine the Power of the pieces?

  • Accounting for all possible combinations of ammunition that increase the basic characteristics of pieces.

  • Ensuring the balance of players during the selection of the enemy.

  • The calculation of the Power of pieces is needed for the rating system of players.

  • The amount of Energy that the player who cuts down this piece receives depends on the Power of the piece.

  • The time of reviving and restoring the health of a piece after a chess game depends on the Power of a piece.

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Last updated 2 years ago

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