Chess Zombies Whitepaper (ENG)
  • Information
    • ๐Ÿš€Roadmap
    • โšกEnergy Cells ($ENRG)
      • $ENRG Tokenomics
      • SAFT ENRG
        • Tocenomics / LP
    • ๐Ÿซ‚Community
    • โ“FAQ
  • ๐ŸงŸChess Zombies
  • Story
    • ๐ŸงSetting
    • ๐Ÿ‘ฅCast hierarchy
    • โšกQuantum Rift
  • Gameplay
    • ๐ŸŒ€General description
    • โ™Ÿ๏ธChess
      • ๐Ÿ–ผ๏ธGame interface
      • ๐Ÿ“Arrangement of pieces on the board
      • ๐Ÿ‘ฃMoving and Attacking Pieces
      • ๐ŸŽฎModified chess gameplay
    • ๐Ÿฆธโ€โ™‚๏ธRPG
      • ๐Ÿฆธโ€โ™‚๏ธShape classes and subclasses
      • ๐Ÿฅ‡Pumping figures
      • ๐Ÿ’ชPiece Power
      • ๐Ÿ’ŽResources
        • ๐ŸŽResources drop
        • ๐Ÿ”ฅAmmunition Disassemble
        • ๐Ÿ›’Buying Resources in the in-game market
        • ๐Ÿ’ธResources on external marketplaces
      • ๐Ÿ‘ฅSquads
    • ๐Ÿง TBS
      • ๐Ÿคผโ€โ™‚๏ธMini Duel
      • ๐Ÿ’€Who participates in the mini-duel
      • โš”๏ธStart of the mini-duel
      • ๐Ÿ“œMini-duel rules
      • ๐Ÿณ๏ธCapitulation of the figures
    • ๐Ÿ†Rating system
      • โ›น๏ธActivity Ratings
      • ๐Ÿฅ‡Tournament Ratings
    • ๐Ÿซ‚Clans System
    • ๐Ÿ“ขGame communication
  • Structures
    • ๐Ÿ™CIVIL
      • ๐ŸฐCitadel
      • ๐Ÿš‡Portal
      • ๐Ÿ’ฐMarket
      • ๐Ÿ’ŽJewelry workshop
      • โš’๏ธForge
      • ๐ŸชจOre storage
      • ๐ŸชตWood storage
    • ๐Ÿ’ฅMILITARY
      • ๐Ÿ—ก๏ธBarrack
        • ๐ŸงชAlchemy laboratory
      • ๐ŸŸ๏ธArena
        • ๐ŸŽStable
      • โ›ชTemple
        • ๐Ÿ“šLibrary
      • ๐ŸขStronghold
        • ๐Ÿ—ผTower
  • Chess Pieces
    • โ™Ÿ๏ธPAWN
      • โš”๏ธPawn Warrior
      • ๐ŸนPawn Archer
      • ๐Ÿช„Pawn Mage
    • ๐Ÿ‡KNIGHT
      • โš”๏ธKnight Warrior
      • ๐ŸนKnight Archer
      • ๐Ÿช„Knight Mage
    • ๐Ÿง™โ€โ™‚๏ธBISHOP
      • โš”๏ธBishop Warrior
      • ๐ŸนBishop Archer
      • ๐Ÿช„Bishop Mage
    • ๐Ÿ›ก๏ธROOK
      • โš”๏ธRook Warrior
      • ๐ŸนRook Archer
      • ๐Ÿช„Rook Mage
    • ๐Ÿ‘ธQUEEN
      • โš”๏ธWarrior Queen
      • ๐ŸนQueen Archer
      • ๐Ÿช„Queen Mage
    • ๐ŸคดKING
      • โš”๏ธKing Warrior
      • ๐ŸนKing Archer
      • ๐Ÿช„King Mage
    • ๐Ÿ‘พNFT/SFT Warriors
  • Ammunition
    • ๐Ÿ“ŒGeneral info
      • โ˜ ๏ธDrop
        • Random ammo characteristics values
          • Health
          • Regeneration + Speed
          • Mana + Stamina
          • Attack (physical, magical)
          • Evasion + Defense (physical, magical)
      • โš’๏ธCraft
      • ๐Ÿ’ฐIn-Game Purchase
      • ๐Ÿช™Purchase of NFT ammunition
    • โ˜ƒ๏ธAmmunition types
      • ๐Ÿ›ก๏ธArmor
      • โš”๏ธWeapon
      • ๐Ÿ’Jewelry
      • โšงClass
        • ๐ŸงชBottles of Energy
        • ๐ŸดBridle
        • ๐Ÿ“–Spellbooks
        • ๐Ÿ“ฟTalisman of the Wall
        • ๐ŸฅผCloak of invisibility
        • ๐Ÿง Cast of Consciousness
      • ๐Ÿ‘พNFT ammunition
  • Chess Boards
    • ๐ŸStandard Boards
    • ๐Ÿ‘พNFT/SFT Boards
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  1. Ammunition
  2. Ammunition types

Weapon

PreviousArmorNextJewelry

Last updated 2 years ago

There will be 6 types of Weapons in the game, the drop probability is as follows:

  • Sword - 21%

  • Bow - 11%

  • Staff - 17%

  • Axe - 20%

  • Knife - 20%

  • Arrows - 11%

The permanent characteristics of the Weapon are: "Physical attack" and "Magic attack".

At the same time, Conventional Weapons will have only one permanent characteristic - "Physical Attack". Magic weapons can increase the parameter of either "Physical Attack" or "Magic Attack".

Starting at Rare, the Weapon will always have both permanent stats.

The drop rate for other stats is the same as for .

When the random characteristics coincide with the constants, the values โ€‹โ€‹are added up.

โ˜ƒ๏ธ
โš”๏ธ
Armor