Chess Zombies Whitepaper (ENG)
  • Information
    • 🚀Roadmap
    • ⚡Energy Cells ($ENRG)
      • $ENRG Tokenomics
      • SAFT ENRG
        • Tocenomics / LP
    • 🫂Community
    • ❓FAQ
  • 🧟Chess Zombies
  • Story
    • 🧝Setting
    • 👥Cast hierarchy
    • ⚡Quantum Rift
  • Gameplay
    • 🌀General description
    • ♟️Chess
      • 🖼️Game interface
      • 📍Arrangement of pieces on the board
      • 👣Moving and Attacking Pieces
      • 🎮Modified chess gameplay
    • 🦸‍♂️RPG
      • 🦸‍♂️Shape classes and subclasses
      • 🥇Pumping figures
      • 💪Piece Power
      • 💎Resources
        • 🎁Resources drop
        • 🔥Ammunition Disassemble
        • 🛒Buying Resources in the in-game market
        • 💸Resources on external marketplaces
      • 👥Squads
    • 🧠TBS
      • 🤼‍♂️Mini Duel
      • 💀Who participates in the mini-duel
      • ⚔️Start of the mini-duel
      • 📜Mini-duel rules
      • 🏳️Capitulation of the figures
    • 🏆Rating system
      • ⛹️Activity Ratings
      • 🥇Tournament Ratings
    • 🫂Clans System
    • 📢Game communication
  • Structures
    • 🙏CIVIL
      • 🏰Citadel
      • 🚇Portal
      • 💰Market
      • 💎Jewelry workshop
      • ⚒️Forge
      • 🪨Ore storage
      • 🪵Wood storage
    • 💥MILITARY
      • 🗡️Barrack
        • 🧪Alchemy laboratory
      • 🏟️Arena
        • 🐎Stable
      • ⛪Temple
        • 📚Library
      • 🏢Stronghold
        • 🗼Tower
  • Chess Pieces
    • ♟️PAWN
      • ⚔️Pawn Warrior
      • 🏹Pawn Archer
      • 🪄Pawn Mage
    • 🏇KNIGHT
      • ⚔️Knight Warrior
      • 🏹Knight Archer
      • 🪄Knight Mage
    • 🧙‍♂️BISHOP
      • ⚔️Bishop Warrior
      • 🏹Bishop Archer
      • 🪄Bishop Mage
    • 🛡️ROOK
      • ⚔️Rook Warrior
      • 🏹Rook Archer
      • 🪄Rook Mage
    • 👸QUEEN
      • ⚔️Warrior Queen
      • 🏹Queen Archer
      • 🪄Queen Mage
    • 🤴KING
      • ⚔️King Warrior
      • 🏹King Archer
      • 🪄King Mage
    • 👾NFT/SFT Warriors
  • Ammunition
    • 📌General info
      • ☠️Drop
        • Random ammo characteristics values
          • Health
          • Regeneration + Speed
          • Mana + Stamina
          • Attack (physical, magical)
          • Evasion + Defense (physical, magical)
      • ⚒️Craft
      • 💰In-Game Purchase
      • 🪙Purchase of NFT ammunition
    • ☃️Ammunition types
      • 🛡️Armor
      • ⚔️Weapon
      • 💍Jewelry
      • ⚧Class
        • 🧪Bottles of Energy
        • 🐴Bridle
        • 📖Spellbooks
        • 📿Talisman of the Wall
        • 🥼Cloak of invisibility
        • 🧠Cast of Consciousness
      • 👾NFT ammunition
  • Chess Boards
    • 🏁Standard Boards
    • 👾NFT/SFT Boards
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  1. Ammunition
  2. Ammunition types
  3. Class

Talisman of the Wall

Wall talismans have four permanent stats: Maximum Health, Health Regeneration, Physical Protection, and Magic Protection.

If the Rook is given (put in a special slot) the Wall Talisman, then the class ability - "Wall" becomes available to her, which can be used during a mini-duel.

When using the "Wall" ability, the Rook creates an obstacle (Wall) on the selected cell, blocking all attacks of a certain subclass of pieces.

Which Rook erected the Wall
Which subclass attacks are blocked

Warrior

Archer

Archer

Mage

Mage

Warrior

As long as the Wall stands, all enemy pieces of a certain subclass can only attack the Wall.

The Wall has a certain amount of Health and Defense, which depends on the level of the Talisman of the wall.

Wall Talisman Level
Wall Health
Magical and Physical Defense of the Wall

1-3

500

5%

4-6

1000

10%

7-9

1500

15%

10-12

2000

20%

13-15

2500

25%

While the Wall is standing, the Rook gains a bonus to Max Health and Health Regeneration, and is calculated using the following formula:

MH (HR) = WMH (WHR) * WL / 3

Where:

MH(HR) - the value of the Maximum Health (Health Regeneration) parameter, by which the current parameter of the Rook's Maximum Health (Health Regeneration) increases

WMH(WHR) - the value of the Maximum Health (Health Regeneration) parameter, which gives the Talisman of the Wall

WL - Talisman of the Wall level

The effect of the "Wall" ability is limited in time and depends on the rarity of the Talisman of the Wall (see the table below).

After the end of the mini-duel, the action of all Walls is terminated automatically. The cooldown of the class ability "Wall" also depends on the rarity of the Talisman of the Wall (see the table below).

If Rook repeatedly participates in a mini-battle before the Wall ability cooldown, then Rook will be able to re-use this ability only after completing the remaining number of rounds during the mini-bout.

Depending on the rarity of the Talisman of the Wall, it can be used a certain number of times, after which the Wall ability can no longer be used (see the table below). At the same time, all permanent and random characteristics of the Talisman of the Wall are preserved.

In order for the Rook to be able to use the "Wall" again, it is necessary to replace the Talisman of the Wall with a new one.

Table of parameters of the Talisman of the Wall.

Rarity
Number of uses
Action, rounds
Cooldown, moves/rounds

Common

5

2

12

Rare

10

3

9

Super Rare

30

4

7

Unique

50

5

5

Epic

100

6

3

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Last updated 2 years ago

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