Chess Zombies Whitepaper (ENG)
  • Information
    • 🚀Roadmap
    • ⚡Energy Cells ($ENRG)
      • $ENRG Tokenomics
      • SAFT ENRG
        • Tocenomics / LP
    • 🫂Community
    • ❓FAQ
  • 🧟Chess Zombies
  • Story
    • 🧝Setting
    • 👥Cast hierarchy
    • ⚡Quantum Rift
  • Gameplay
    • 🌀General description
    • ♟️Chess
      • 🖼️Game interface
      • 📍Arrangement of pieces on the board
      • 👣Moving and Attacking Pieces
      • 🎮Modified chess gameplay
    • 🦸‍♂️RPG
      • 🦸‍♂️Shape classes and subclasses
      • 🥇Pumping figures
      • 💪Piece Power
      • 💎Resources
        • 🎁Resources drop
        • 🔥Ammunition Disassemble
        • 🛒Buying Resources in the in-game market
        • 💸Resources on external marketplaces
      • 👥Squads
    • 🧠TBS
      • 🤼‍♂️Mini Duel
      • 💀Who participates in the mini-duel
      • ⚔️Start of the mini-duel
      • 📜Mini-duel rules
      • 🏳️Capitulation of the figures
    • 🏆Rating system
      • ⛹️Activity Ratings
      • 🥇Tournament Ratings
    • 🫂Clans System
    • 📢Game communication
  • Structures
    • 🙏CIVIL
      • 🏰Citadel
      • 🚇Portal
      • 💰Market
      • 💎Jewelry workshop
      • ⚒️Forge
      • 🪨Ore storage
      • 🪵Wood storage
    • 💥MILITARY
      • 🗡️Barrack
        • 🧪Alchemy laboratory
      • 🏟️Arena
        • 🐎Stable
      • ⛪Temple
        • 📚Library
      • 🏢Stronghold
        • 🗼Tower
  • Chess Pieces
    • ♟️PAWN
      • ⚔️Pawn Warrior
      • 🏹Pawn Archer
      • 🪄Pawn Mage
    • 🏇KNIGHT
      • ⚔️Knight Warrior
      • 🏹Knight Archer
      • 🪄Knight Mage
    • 🧙‍♂️BISHOP
      • ⚔️Bishop Warrior
      • 🏹Bishop Archer
      • 🪄Bishop Mage
    • 🛡️ROOK
      • ⚔️Rook Warrior
      • 🏹Rook Archer
      • 🪄Rook Mage
    • 👸QUEEN
      • ⚔️Warrior Queen
      • 🏹Queen Archer
      • 🪄Queen Mage
    • 🤴KING
      • ⚔️King Warrior
      • 🏹King Archer
      • 🪄King Mage
    • 👾NFT/SFT Warriors
  • Ammunition
    • 📌General info
      • ☠️Drop
        • Random ammo characteristics values
          • Health
          • Regeneration + Speed
          • Mana + Stamina
          • Attack (physical, magical)
          • Evasion + Defense (physical, magical)
      • ⚒️Craft
      • 💰In-Game Purchase
      • 🪙Purchase of NFT ammunition
    • ☃️Ammunition types
      • 🛡️Armor
      • ⚔️Weapon
      • 💍Jewelry
      • ⚧Class
        • 🧪Bottles of Energy
        • 🐴Bridle
        • 📖Spellbooks
        • 📿Talisman of the Wall
        • 🥼Cloak of invisibility
        • 🧠Cast of Consciousness
      • 👾NFT ammunition
  • Chess Boards
    • 🏁Standard Boards
    • 👾NFT/SFT Boards
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  2. RPG

Resources

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Last updated 1 year ago

There are 3 basic types of resources in the game:

  • Energy is required everywhere and therefore is the most demanded resource.

  • Basic materials - mainly required for the construction and upgrade of structures, but also needed to increase the level of figures.

  • Gems are more valuable than Urgent materials, as they are used to speed up various in-game processes (revival, healing, upgrade, etc.).

Building materials are divided into 3 subspecies: Wood, Ore, Iron.

Gems are divided into 4 subspecies: Topaz, Ruby, Sapphire and Diamond.

Each subspecies of Gems can be of different rarity:

  • Small.

  • Medium.

  • Big.

  • Unique.

  • Legendary.

The higher the level of Structures and Pieces, the more rare types of Gems are needed to upgrade them and speed up the processes. At the same time, for pumping different types of Structures and Pieces, different types of Gems are required.

There are several ways to get resources:

  • Killing enemy pieces (Drop).

  • Dismantling unnecessary ammunition.

  • Buy Building Materials and Gems in the in-game market.

  • Buy Energy on external marketplaces or burn the token inside the game and get Energy at the rate of 1 $ENRG = 100 Energy.

The resource storage in the game is limited, but it can be expanded by building and upgrading Structures.

Depending on the level of Structures, the maximum size of resource storages can be as follows:

Resource type
Level 1
Level 2
Level 3
Level 4
Level 5

Energy

10000

20000

40000

80000

160000

Basic materials

200

400

800

1600

3200

Gems:

small

60

120

240

480

960

medium

5

60

120

240

480

big

-

5

60

120

240

unique

-

-

5

60

120

legendary

-

-

-

5

60

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