โ ๏ธDrop
During the drop, the player gets a random ammo.
The algorithm and probabilities for determining the level, type and rarity of ammunition are as follows (calculated automatically):
Stage 1: determination of the level of ammunition.
In 90% of cases, the level of the dropped ammunition will be equal to the level of the figure that killed the enemy (dealt a fatal blow). But with a probability of 5%, the level can be 1 more or less (cannot be <1 and >15).
The level of ammunition determines how high its basic parameters will be.
Stage 2: determination of the type of ammunition.
In total, there will be 4 types of ammunition in the game: Armor, Weapons, Decorations and Class items.
The drop probabilities are as follows:
Armor - 58%
Weapons - 14%
Jewelry - 21%
Class - 7%
Stage 3: determination of the rarity of ammunition.
There will be 5 types of ammunition rarity in the game: Common, Magic, Rare, Unique and Legendary.
The drop probabilities are as follows:
Common - 57%
Rare - 30%
Super Rare - 9%
Unique - 3%
Epic - 1%
The rarity of the ammunition determines how many random characteristics the ammunition can have.
Common - 0 random stats
Rare - 2 random stats
Super Rare - 3 random stats
Unique - 4 random stats
Epic - 5 random stats
In addition, rarity, like Level, affects the minimum values โโof ammunition characteristics. The higher the rarity, the higher the base parameters will be.
Stage 4: determination of the subspecies of ammunition (we will consider in the following sections on the types of ammunition).
Last updated