โ˜ ๏ธDrop

During the drop, the player gets a random ammo.

The algorithm and probabilities for determining the level, type and rarity of ammunition are as follows (calculated automatically):

Stage 1: determination of the level of ammunition.

In 90% of cases, the level of the dropped ammunition will be equal to the level of the figure that killed the enemy (dealt a fatal blow). But with a probability of 5%, the level can be 1 more or less (cannot be <1 and >15).

The level of ammunition determines how high its basic parameters will be.

Stage 2: determination of the type of ammunition.

In total, there will be 4 types of ammunition in the game: Armor, Weapons, Decorations and Class items.

The drop probabilities are as follows:

  • Armor - 58%

  • Weapons - 14%

  • Jewelry - 21%

  • Class - 7%

Stage 3: determination of the rarity of ammunition.

There will be 5 types of ammunition rarity in the game: Common, Magic, Rare, Unique and Legendary.

The drop probabilities are as follows:

  • Common - 57%

  • Rare - 30%

  • Super Rare - 9%

  • Unique - 3%

  • Epic - 1%

The rarity of the ammunition determines how many random characteristics the ammunition can have.

  • Common - 0 random stats

  • Rare - 2 random stats

  • Super Rare - 3 random stats

  • Unique - 4 random stats

  • Epic - 5 random stats

In addition, rarity, like Level, affects the minimum values โ€‹โ€‹of ammunition characteristics. The higher the rarity, the higher the base parameters will be.

Stage 4: determination of the subspecies of ammunition (we will consider in the following sections on the types of ammunition).

Last updated