Random ammo characteristics values

The algorithm described below is used to determine the values of constant and random characteristics of ammunition as a result of its Drop and Craft

The value of the characteristics depends on several factors:

  • Ammunition level

  • Rarity of ammunition

  • Number of random steps

The level and rarity of ammunition affect the base values โ€‹โ€‹of characteristics:

  • Minimum characteristic value

  • Random step value

The minimum value of the characteristics and the value of the random step are always tied to the level of ammunition.

Each subsequent minimum value of the characteristic and random step is 10% more than the previous one.

Those, if the minimum value of "Health" for level 1 common ammunition is 20, then for the same ammunition of level 5, the minimum value of "Health" will be 29.3.

20+2010%=22 (level 2), 22+2210%=24.2 (level 3), 24.2+24.210%=26.6 (level 4), 26.6 +26.610%=29.3 (level 5) and so on up to level 15.

Similarly for the random step.

The number of random steps depends on the rarity of the ammunition and determines how much the base values โ€‹โ€‹will increase.

The final value of the characteristics is calculated by the formula:

RC = MRV + RSV * RS

Where:

RC - the final value of a random characteristic

MRV - the minimum value of a random characteristic

RSV - the value of the random step

RS - number of random steps

The number of random steps is determined randomly, while the more random steps, the lower the probability of this value falling out.

For example, if you get a level 5 common helmet with the "Health" characteristic, then "Health" will have the 5th minimum value (29.3) and the 5th randomness step value (1.5). Let's say this helmet has 15 random steps. In this case, the final value of "Health" that this helmet will give will be 29.3 + 1.5 * 15 = 51.8.

Below are tables of basic values โ€‹โ€‹of characteristics depending on the level and rarity of ammunition.

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