Chess Zombies Whitepaper (ENG)
  • Information
    • 🚀Roadmap
    • ⚡Energy Cells ($ENRG)
      • $ENRG Tokenomics
      • SAFT ENRG
        • Tocenomics / LP
    • 🫂Community
    • ❓FAQ
  • 🧟Chess Zombies
  • Story
    • 🧝Setting
    • 👥Cast hierarchy
    • ⚡Quantum Rift
  • Gameplay
    • 🌀General description
    • ♟️Chess
      • 🖼️Game interface
      • 📍Arrangement of pieces on the board
      • 👣Moving and Attacking Pieces
      • 🎮Modified chess gameplay
    • 🦸‍♂️RPG
      • 🦸‍♂️Shape classes and subclasses
      • 🥇Pumping figures
      • 💪Piece Power
      • 💎Resources
        • 🎁Resources drop
        • 🔥Ammunition Disassemble
        • 🛒Buying Resources in the in-game market
        • 💸Resources on external marketplaces
      • 👥Squads
    • 🧠TBS
      • 🤼‍♂️Mini Duel
      • 💀Who participates in the mini-duel
      • ⚔️Start of the mini-duel
      • 📜Mini-duel rules
      • 🏳️Capitulation of the figures
    • 🏆Rating system
      • ⛹️Activity Ratings
      • 🥇Tournament Ratings
    • 🫂Clans System
    • 📢Game communication
  • Structures
    • 🙏CIVIL
      • 🏰Citadel
      • 🚇Portal
      • 💰Market
      • 💎Jewelry workshop
      • ⚒️Forge
      • 🪨Ore storage
      • 🪵Wood storage
    • 💥MILITARY
      • 🗡️Barrack
        • 🧪Alchemy laboratory
      • 🏟️Arena
        • 🐎Stable
      • ⛪Temple
        • 📚Library
      • 🏢Stronghold
        • 🗼Tower
  • Chess Pieces
    • ♟️PAWN
      • ⚔️Pawn Warrior
      • 🏹Pawn Archer
      • 🪄Pawn Mage
    • 🏇KNIGHT
      • ⚔️Knight Warrior
      • 🏹Knight Archer
      • 🪄Knight Mage
    • 🧙‍♂️BISHOP
      • ⚔️Bishop Warrior
      • 🏹Bishop Archer
      • 🪄Bishop Mage
    • 🛡️ROOK
      • ⚔️Rook Warrior
      • 🏹Rook Archer
      • 🪄Rook Mage
    • 👸QUEEN
      • ⚔️Warrior Queen
      • 🏹Queen Archer
      • 🪄Queen Mage
    • 🤴KING
      • ⚔️King Warrior
      • 🏹King Archer
      • 🪄King Mage
    • 👾NFT/SFT Warriors
  • Ammunition
    • 📌General info
      • ☠️Drop
        • Random ammo characteristics values
          • Health
          • Regeneration + Speed
          • Mana + Stamina
          • Attack (physical, magical)
          • Evasion + Defense (physical, magical)
      • ⚒️Craft
      • 💰In-Game Purchase
      • 🪙Purchase of NFT ammunition
    • ☃️Ammunition types
      • 🛡️Armor
      • ⚔️Weapon
      • 💍Jewelry
      • ⚧Class
        • 🧪Bottles of Energy
        • 🐴Bridle
        • 📖Spellbooks
        • 📿Talisman of the Wall
        • 🥼Cloak of invisibility
        • 🧠Cast of Consciousness
      • 👾NFT ammunition
  • Chess Boards
    • 🏁Standard Boards
    • 👾NFT/SFT Boards
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  1. Ammunition
  2. General info

Craft

PreviousEvasion + Defense (physical, magical)NextIn-Game Purchase

Last updated 2 years ago

Crafting is the process of making ammunition. Different types of ammunition can be crafted in different .

During crafting, the player determines in advance what Type, Subtype and Rarity of ammunition will be made, while the rest of the parameters remain random.

The algorithm for determining random characteristics during crafting is as follows:

Stage 1: determination of the level of ammunition.

The level of received ammunition will depend on the level of the Master who makes it.

The level of the master corresponds to the level of the building in which the ammunition is made.

The probabilities are as follows:

Master Level
Ammunition level
Probability

1 Level

1

50%

2

30%

3

20%

2 Level

4

50%

5

30%

6

20%

3 Level

7

50%

8

30%

9

20%

4 Level

10

50%

11

30%

12

20%

5 Level

13

50%

14

30%

15

20%

The level of ammunition determines how high its basic parameters will be.

Stage 2: determination of the characteristics of ammunition.

The algorithm for determining the values of the characteristics of ammunition during Crafting is the same as with . Tables of values can be viewed in the section ""

📌
⚒️
Structures
Drop
Random ammo characteristics values