Chess Zombies Whitepaper (ENG)
  • Information
    • 🚀Roadmap
    • ⚡Energy Cells ($ENRG)
      • $ENRG Tokenomics
      • SAFT ENRG
        • Tocenomics / LP
    • 🫂Community
    • ❓FAQ
  • 🧟Chess Zombies
  • Story
    • 🧝Setting
    • 👥Cast hierarchy
    • ⚡Quantum Rift
  • Gameplay
    • 🌀General description
    • ♟️Chess
      • 🖼️Game interface
      • 📍Arrangement of pieces on the board
      • 👣Moving and Attacking Pieces
      • 🎮Modified chess gameplay
    • 🦸‍♂️RPG
      • 🦸‍♂️Shape classes and subclasses
      • 🥇Pumping figures
      • 💪Piece Power
      • 💎Resources
        • 🎁Resources drop
        • 🔥Ammunition Disassemble
        • 🛒Buying Resources in the in-game market
        • 💸Resources on external marketplaces
      • 👥Squads
    • 🧠TBS
      • 🤼‍♂️Mini Duel
      • 💀Who participates in the mini-duel
      • ⚔️Start of the mini-duel
      • 📜Mini-duel rules
      • 🏳️Capitulation of the figures
    • 🏆Rating system
      • ⛹️Activity Ratings
      • 🥇Tournament Ratings
    • 🫂Clans System
    • 📢Game communication
  • Structures
    • 🙏CIVIL
      • 🏰Citadel
      • 🚇Portal
      • 💰Market
      • 💎Jewelry workshop
      • ⚒️Forge
      • 🪨Ore storage
      • 🪵Wood storage
    • 💥MILITARY
      • 🗡️Barrack
        • 🧪Alchemy laboratory
      • 🏟️Arena
        • 🐎Stable
      • ⛪Temple
        • 📚Library
      • 🏢Stronghold
        • 🗼Tower
  • Chess Pieces
    • ♟️PAWN
      • ⚔️Pawn Warrior
      • 🏹Pawn Archer
      • 🪄Pawn Mage
    • 🏇KNIGHT
      • ⚔️Knight Warrior
      • 🏹Knight Archer
      • 🪄Knight Mage
    • 🧙‍♂️BISHOP
      • ⚔️Bishop Warrior
      • 🏹Bishop Archer
      • 🪄Bishop Mage
    • 🛡️ROOK
      • ⚔️Rook Warrior
      • 🏹Rook Archer
      • 🪄Rook Mage
    • 👸QUEEN
      • ⚔️Warrior Queen
      • 🏹Queen Archer
      • 🪄Queen Mage
    • 🤴KING
      • ⚔️King Warrior
      • 🏹King Archer
      • 🪄King Mage
    • 👾NFT/SFT Warriors
  • Ammunition
    • 📌General info
      • ☠️Drop
        • Random ammo characteristics values
          • Health
          • Regeneration + Speed
          • Mana + Stamina
          • Attack (physical, magical)
          • Evasion + Defense (physical, magical)
      • ⚒️Craft
      • 💰In-Game Purchase
      • 🪙Purchase of NFT ammunition
    • ☃️Ammunition types
      • 🛡️Armor
      • ⚔️Weapon
      • 💍Jewelry
      • ⚧Class
        • 🧪Bottles of Energy
        • 🐴Bridle
        • 📖Spellbooks
        • 📿Talisman of the Wall
        • 🥼Cloak of invisibility
        • 🧠Cast of Consciousness
      • 👾NFT ammunition
  • Chess Boards
    • 🏁Standard Boards
    • 👾NFT/SFT Boards
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  2. RPG
  3. Resources

Resources drop

PreviousResourcesNextAmmunition Disassemble

Last updated 2 years ago

For each killed enemy piece, the Player receives Energy, Basic materials, Gems and random ammunition.

Resource drop probabilities are as follows:

  • Energy - always drops out. The amount of Energy received depends on the and . The total amount of received Energy is calculated by the formulas: Pawns: E = Fp/5*Ir1*Ir2*CCl Knights, Bishops, Rooks: E = Fp/3*Ir1*Ir2*CCl Queens: E = Fp/2*Ir1*Ir2*CCl Kings: E = Fp*Ir1*Ir2*CCl Where: E - the amount of Energy that a player receives for killing a piece. Fp - maximum power of the killed piece. Ir1 - the player's base inflation rate. Always applied. Default = 1. Decreases based on how much Energy the player removes from the game. Ir2 - the player's progressive inflation rate. Default = 1. Adjusts the total amount of Energy in the Game. Applicable under certain conditions. CCl - the coefficient of the class of figures. For F2P figures CCl=1, for SFT CCl=1.2, for NFT CCl=1.3 If the player does not remove Energy from the game at all, Ir1 and Ir2 will be equal to 1.

  • Basic materials - 5 pcs. one of the types of building materials always drop out. The probabilities of dropping one or another type of building materials are the same (33.33(3)%).

  • Gems - 1 pc. one of the types of gems always drops out. The probabilities of dropping one or another type of gems are the same (25%).

The rarity of the dropped gem depends on the level of the piece that killed the enemy piece.

Figure level
Small Gem
Medium Gem
Big Gem
Unique Gem
Legendary Gem

1-3

100%

-

-

-

-

4-6

80%

20%

-

-

-

7-9

65%

20%

15%

-

10-12

55%

20%

15%

10%

-

13-15

50%

20%

15%

10%

5%

Algorithm for determining the probability of Resource Drop.

Stage 1: determination of the amount of dropped Energy.

We look at the Class and Strength of the killed figure and calculate the amount of Energy according to the formula.

Stage 2: determining the type of drop-down Basic Materials.

  • We randomly select 1 of 3 types of Building Materials.

  • Quantity - 5 pcs.

Stage 3: determining the type and rarity of the drop-down Gem.

  • Randomly choose 1 of 4 types of Gems.

  • Based on the level of the figure that killed the enemy figure, we determine the rarity of the Gem.

  • Quantity - 1 pc.

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