🎁Resources drop

For each killed enemy piece, the Player receives Energy, Basic materials, Gems and random ammunition.

Resource drop probabilities are as follows:

  • Energy - always drops out. The amount of Energy received depends on the Class and Figure power. The total amount of received Energy is calculated by the formulas: Pawns: E = Fp/5*Ir1*Ir2*CCl Knights, Bishops, Rooks: E = Fp/3*Ir1*Ir2*CCl Queens: E = Fp/2*Ir1*Ir2*CCl Kings: E = Fp*Ir1*Ir2*CCl Where: E - the amount of Energy that a player receives for killing a piece. Fp - maximum power of the killed piece. Ir1 - the player's base inflation rate. Always applied. Default = 1. Decreases based on how much Energy the player removes from the game. Ir2 - the player's progressive inflation rate. Default = 1. Adjusts the total amount of Energy in the Game. Applicable under certain conditions. CCl - the coefficient of the class of figures. For F2P figures CCl=1, for SFT CCl=1.2, for NFT CCl=1.3 If the player does not remove Energy from the game at all, Ir1 and Ir2 will be equal to 1.

  • Basic materials - 5 pcs. one of the types of building materials always drop out. The probabilities of dropping one or another type of building materials are the same (33.33(3)%).

  • Gems - 1 pc. one of the types of gems always drops out. The probabilities of dropping one or another type of gems are the same (25%).

The rarity of the dropped gem depends on the level of the piece that killed the enemy piece.

Figure level
Small Gem
Medium Gem
Big Gem
Unique Gem
Legendary Gem

1-3

100%

-

-

-

-

4-6

80%

20%

-

-

-

7-9

65%

20%

15%

-

10-12

55%

20%

15%

10%

-

13-15

50%

20%

15%

10%

5%

Algorithm for determining the probability of Resource Drop.

Stage 1: determination of the amount of dropped Energy.

We look at the Class and Strength of the killed figure and calculate the amount of Energy according to the formula.

Stage 2: determining the type of drop-down Basic Materials.

  • We randomly select 1 of 3 types of Building Materials.

  • Quantity - 5 pcs.

Stage 3: determining the type and rarity of the drop-down Gem.

  • Randomly choose 1 of 4 types of Gems.

  • Based on the level of the figure that killed the enemy figure, we determine the rarity of the Gem.

  • Quantity - 1 pc.

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