Armor
There will be 9 types of Armor in the game:
Helmets.
Shoulders.
Bracers.
Armor.
Belts.
Boots.
Gloves.
Shields
If Armor should fall out of a killed warrior, then the probability of a Shield falling out is 10%, for other types of Armor - 11.25%.
Each type of Armor has fixed and random characteristics.
Armor's permanent characteristic is "Maximum Health". Thus, the more Armor you put on a figure, the more Health it will have.
The drop rates for other stats are as follows:
Max Health - 40% (stacks with base value)
Health recovery - 1%
Maximum mana - 13%
Mana regeneration - 1%
Max Stamina - 13%
Stamina recovery - 1%
Evasion - 0% Speed โโ- 1%
Physical attack - 15%
Magic attack - 15%
Physical protection - 0%
Magic defense - 0%
When the random characteristics coincide with the constants, the values โโare added up.
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