๐Ÿ›ก๏ธArmor

There will be 9 types of Armor in the game:

  • Helmets.

  • Shoulders.

  • Bracers.

  • Armor.

  • Belts.

  • Boots.

  • Gloves.

  • Shields

If Armor should fall out of a killed warrior, then the probability of a Shield falling out is 10%, for other types of Armor - 11.25%.

Each type of Armor has fixed and random characteristics.

Armor's permanent characteristic is "Maximum Health". Thus, the more Armor you put on a figure, the more Health it will have.

The drop rates for other stats are as follows:

  • Max Health - 40% (stacks with base value)

  • Health recovery - 1%

  • Maximum mana - 13%

  • Mana regeneration - 1%

  • Max Stamina - 13%

  • Stamina recovery - 1%

  • Evasion - 0% Speed โ€‹โ€‹- 1%

  • Physical attack - 15%

  • Magic attack - 15%

  • Physical protection - 0%

  • Magic defense - 0%

When the random characteristics coincide with the constants, the values โ€‹โ€‹are added up.

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