# Armor

#### There will be 9 types of Armor in the game:

* Helmets.
* Shoulders.
* Bracers.
* Armor.
* Belts.
* Boots.
* Gloves.
* Shields

#### If Armor should fall out of a killed warrior, then the probability of a Shield falling out is 10%, for other types of Armor - 11.25%.

#### Each type of Armor has fixed and random characteristics.

Armor's permanent characteristic is "Maximum Health". Thus, the more Armor you put on a figure, the more Health it will have.

#### The drop rates for other stats are as follows:

* Max Health - 40% (stacks with base value)
* Health recovery - 1%
* Maximum mana - 13%
* Mana regeneration - 1%
* Max Stamina - 13%
* Stamina recovery - 1%
* Evasion - 0% Speed ​​- 1%
* Physical attack - 15%
* Magic attack - 15%
* Physical protection - 0%
* Magic defense - 0%

#### When the random characteristics coincide with the constants, the values ​​are added up.


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